WARNING: This is quite incomplete, due to issues in the second half of the game jam I had to cut a lot of corners to get a functional version ready. This includes sound effects and UI work being basically non existent. The game is also fairly buggy.

Also, WebGL version has some issues. For example one issue is I use some custom shaders for some tricks with a stencil buffer for poking holes in objects for the pits, and in the WebGL version these shaders don't seem to work properly despite being fully URP compatible. I recommend using the standalone version over the web version.

Developed for GMTK 2022 Game Jam, theme "Roll of the Dice". You roll a number of dice who's sides have types of terrain on them, and then position them in the available space to layout a custom path through the level.

Water tiles will make you wet for a while. Walking onto ice while wet will freeze you for a time (but also cancels the sliding effect of ice). Normally Ice will make you slide until you hit a wall or the edge of the playable area, getting frozen can be a way to avoid this and can get you out of tricky situations.

Walking onto sand tiles while wet will give you a status effect of "Covered", which is currently unused, wasn't implemented due to time constraints (original aim was to have it reduce your movement speed and damage).

Move into a tile occupied by an enemy to damage them, avoid them damaging you. (Yes there are no animations for the character/enemy, when I said I needed to cut things out I meant a lot)

Again apologies for how half-baked everything is, but I still wanted to get it out as I did spend 38+ hours on this.

Control Info:

  • Escape: Exit game when in dice roll mode, exit gameplay mode.
  • R: Respawn. There's a bug where sometimes you'll be unable to move... Respawning usually fixes it.
  • WASD for general movement.

Download

Download
GMTK 2022.1 Unity Windows Zip 129 MB

Comments

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It's a neat idea, especially with the different environmental effects and how they combine. I am pretty sure the very first level I got was completely unwinnable though and there was nothing obvious I could do about it, so that will be something to look at if you keep working on this

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If you roll bad pieces or place your pieces in a way that can't be completed, you can hit Escape to exit back to the roll the dice page, it'll keep which level you're on. Hitting Escape on the rolling page will quit the game but Escape while in the game itself will bring you back to the roll.

Thanks for playing it.